![]() ![]() ![]() (As for the Japanese companies, I think Tamsoft and Gust Co. I am just beginning to grasp the 3d asset pipeline (from Maya to PS or Substance), I fear throwing another tool into the arena is going to slow me down again. Pricing is a factor, but not the ultimate factor. (Maya does have some sculpting tools, but for obvious reasons, most tutorials stick with Zbrush or 3D Coat when sculpting.) I am fine learning sculpting, but I try hard to stay in Maya LT, for my own convenience. On a separate note, which are these secret Japanese companies that dosnt use sculpting for their characters? Im genuinely curious. ![]() even a lot of mobile companies I know and have worked for use sculpting for their characters, its not just about the model, it also helps a ton with the textures, since you can bake down the details and lighting information to your textures, having 80% of the work already done for you. Please correct me if im wrong, but I feel this is more a case of you not really want to learn sculpting rather then practicality.īox modeling characters is a really outdated approach, and thats probably why you wont find any good modern tutorials on it. I understand your situation, but there is really nothing that beats sculpting for character work, even if your happy with 80%. There are many super cheep and/or free ways to do sculpting for characters. Why not pick up zbrush core, or use the sculpting tools in blender, or even try sculptris? ![]()
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